The Kerdizo Loop
Earn. Save. Give. Get. Grow.
A job is giving someone something they value: making them laugh, or doing something they'd love to have done but never thought to ask for, like designing their thank-you cards.
Creating value is how you earn. Spend some on what you want. Save some for something bigger. Give some away. That's how kids start thinking like entrepreneurs, and grow into independent earners.
Step 1 · Kid Mode
Pick a job.
Your kid picks one of 501 ideas, or pitches their own. It goes on the family board for a grown-up to okay.
Browse Job Ideas →
Two ways in, one family.
Parent Mode
Approve jobs, set the Give and Save split, add money from Grandma, and fix a line when someone fat-fingers it. Everything that moves money starts here.
Kid Mode
Pick jobs, mark them done, chase goals and ask to buy. Kids see their own money and nobody else's.
The Kid Wing
Every kid gets their own door, in their own color. Knock, and their world opens: their jobs, their jars, their goals. There's a grown-up PIN between them and your settings.
A wallet that never erases
Fix a mistake and the old line stays, struck through, with the reason beside it. The numbers always add up, and anyone can see why.
A wish or a goal?
Wish
Something they can buy soon.
Stickers, a book, a slime kit. When they have enough, they tap “I'm ready to buy this,” and the money waits for you to say yes.
Goal
Something bigger, worth setting money aside for.
A bike, a tablet, a trip to the trampoline park. They move money into it a little at a time and watch the ring fill.